How Long to Beat Travis Strikes Again

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Time to crush the Death Drive.

Travis Touchdown: Concur it! I've been away a long time. There'due south a new generation of gamers out at that place! Allow me at least innovate myself—
Bad Homo: TRAVIS TOUCHDOWN! You murdered my daughter! Don't pretend you've forgotten!
Travis: At present quit making this shit confusing! They need to know almost the most badass assassinator in video games!
Bad Man: You Bounder!!! Quit trying to butter upwards the gamers! Your fight is here in the real world! SON OF A BITCH!!!

Travis Strikes Again: No More Heroes is the tertiary entry of the No More Heroes series, adult by Grasshopper Industry as usual and released on the Nintendo Switch on January 18, 2019, with ports for Playstation 4 and PC via Steam coming at a afterwards engagement. Notably, it is existence directed by Suda51, whose concluding directed game was the original No More Heroes over 10 years prior, and includes collaborations with various indie developers in the course of licensed in-game T-shirts. Despite taking place and continuing the story after the kickoff two games, Travis Strikes Again is not No More Heroes III, and is instead a smaller-scale game that tells a somewhat different story.

Seven years after the events of Desperate Struggle, a ghost from the past returns to hunt down retired assassin Travis Touchdown: Bad Man, the bat-toting, beer-chugging father of Bad Daughter, who's out for a personal vendetta against Travis for murdering his daughter. Tracking down Travis to an RV in the center of nowhere, Texas, he attempts to impale him, but Travis gets the one-up on him and the two clash. In the midst of the fight, a mysterious "phantom" game console known every bit the "Death Drive Mk. II" in Travis' possession activates, transporting the two of them inside. Co-ordinate to an urban legend, collecting (and beating) the console's half-dozen games, stored in eye-shaped cartridges called "death balls," will grant the owner a wish, enticing Bad Human to endeavor to complete Travis' drove with him (and play through the games in the virtual world of the console) to use that wish to bring Bad Girl back to life.

The game is divided between the Decease Drive games themselves, which play out as activity gameplay with optional co-op, and chance-game Visual Novel type capacity which prove how Travis and Jeane larn the Death Balls in the existent world.


This game contains examples of:

  • All There in the Manual: Yous tin consummate the game without reading K's faxes or whatever of the bonus ones he sends if you find Hidden Characters in the levels, but yous won't take the full context for what happens in the catastrophe or a central piece of information virtually what you lot're really killing for most of the final stage. The magazine articles requite actress backstory for the in-universe game worlds likewise.
  • And the Adventure Continues: The game ends with both Travis rediscovering his love for hazard (and, of class, bloodshed), and accidentally reigniting his enmity with Bad Man.

    Bad Man: Did you just telephone call Charlotte a "fuckin' mutt"…? You lot merely signed your death warrant. I'm gonna kill y'all!

  • And Your Reward Is Apparel: Per series tradition, Travis will exist able to collect a variety of different T-shirts, with many of them this time based on real-life indie games.
  • Arc Number: Seven. It's the number on Badman's default T-shirt from his baseball days, there's a vague 7 shape on Travis' new jacket, 7 years have passed since the events of the last game, there are vii Death Ball levels in all, Garcia Hotspur was killed after being shot by 7 holy bullets, and Dan Smith from Killer7 appears in the 2nd intro cinematic added via the "Day 7 Patch".
  • Artifact of Doom: The Death Drive Mk.Ii, forth with its previous incarnation, the Expiry Drive AAA, were co-opted past the CIA for the purpose of making a Clone Regular army by gathering biometric data through the Mk.Two's controllers and 3D-printing supersoldiers that could exist controlled through the AAA. Klark and Dr. Juvenile filled the Mk.Two full of bugs and scattered the Death Balls to thwart the CIA. Past collecting the Expiry Balls and immigration the games, Travis would potentially be an Unwitting Instigator of Doom as he would substantially debug the Mk.2, reactivate the AAA, and allow the CIA to create its clone ground forces.
  • Art Shift: Every Death Drive game opening scene has a different art style, including PS1-style C Gs, vector-esque graphics and live-action video segments, with some elements of these carrying over into the games themselves.
    • Other examples include monochrome green and pseudo-CODEC-style interface for the "Travis Strikes Back" segments, and minimalist pixel art for the scene on Mars in the epilogue.
  • Babies Ever After: Travis off-hand mentions having a child and a wife that he had left behind so they wouldn't get continually threatened past the assassins coming for him. This is more fully addressed in the 2nd DLC. Turns out he had 2 kids with Sylvia: 1 being his daughter Jeane, the daughter who appeared in The Stinger of the first game, and the other beingness his son Hunter.
  • Back from the Dead: Bad Human plans to use the Expiry Bulldoze Mk. II's fabulous wish-granting powers to resurrect his girl. It actually works...sort of. Due to the fact that one of the Balls (the imitation Killer Marathon brawl) is basically a dud, she comes back in the form of Bad Dog (or "Bad Daughter Dog", as labelled in the credits), a puppy with the attitude of an infantile Bad Daughter. Information technology'south played straight in the second DLC—though she retains her regressed personality as Bad Dog—with Travis Lampshading the whole thing and wondering most what will happen now that Bad Girl is dorsum.
  • Bittersweet Ending: While the game ends with Travis' determination to unretire and take on the next wave of assassins, he'south no less remorseful about killing Dr. Juvenile, who he finally realizes has been forced to coffin her frustration and grief over very little going her way, and being taken advantage of. It especially gets to Travis equally due to him getting to alive out the video games she's designed, he experiences firsthand how much she poured all of her thoughts and emotions into every title, and praised her as a genius.
    • For the DLC: After clearing the finished version of Killer Marathon, Badman is finally able to properly wish Charlotte back to life (after the previous effort ended in her coming back every bit a domestic dog). Unfortunately, it had been so long since they had seen each other that they are both no longer recognizable as father and daughter: so much had happened since they were together, Shigeki Birkin is now Badman, and Charlotte Birkin is now Bad Daughter, both psychotic assassins. As such, the ii agree that it'due south time they parted ways. "No I love you's, no hugs." All the same, Badman is happy to have been able to see his girl alive over again.
  • Boring, but Practical: The 00 Skill Scrap gives either character admission to a nuance move. It doesn't exercise any damage or aggrandize the offensive toolkit, but its depression cooldown time makes for a handy evasive maneuver and a way to make timed puzzles much easier.
  • Breaking the Fourth Wall:
    • In the reveal trailer, Travis personally introduces himself to the audience as the upshot of his long absence. Bad Human being besides literally breaks the fourth wall, also known as one of the lenses in Travis' glasses.

      Travis: (recoiling) Dainty work, dickhead!

    • The demos shown at various gaming events all have the characters talking about the event the game is being shown at.
    • As usual, the game itself has near No Quaternary Wall.
  • Breather Episode: Overall, compared to prior games, this one leaves out Santa Destroy and the ranking fights entirely and centers on a much more personal conflict about Travis and Bad Man being forced into an Odd Couple state of affairs, as they deal with a cursed video game console.
  • Brick Joke: When playing as Badman and entering Damned: Dark Knight, the sequel to Shadows of the Damned, he volition comment during a conversation with Bugxtra that his girl was obsessed with the original game and its protagonist. Subsequently unlocking Bad Girl, if you go back to the game equally her she incredulously asks what Shadows of the Damned is, with her lack of recognition probable beingness a result of her infantile regression.
  • Broken Pedestal: Played With. From hearing about the plights of Dr. Juvenile, both self-inflicted and out of her control, Travis' rosy view of how "fun" making video games must exist is quashed. On the other mitt, Travis gains a newfound respect for the developers themselves in the process.
  • Brutal Bonus Level: The existent Killer Marathon Death Ball, which but exists in the postgame in DLC. It's a significant pace-up in difficulty from the entire rest of the game.
  • The Bus Came Back:
    • Meta-example — Travis Strikes Again marks Suda51'due south return to the managing director's chair since No More than Heroes, a time gap of more than 10 years. notation No More than Heroes was released first in Nippon on Dec 6, 2007.
      • Similarly, Michael J. Gough reprises his role as Dan Smith 14 years after the release of Killer7.
    • The epilogue of the showtime No More Heroes teased a new character (a child named Jeane) and the prospect of their beingness being addressed in the sequel, but NMH 2: Desperate Struggle completely ignored this point. In the TSA DLC postgame, this is finally addressed, subsequently x years.
    • Shigeki Birkin was a graphic symbol who merely appeared in a Killer7 spin-off story that was left unfinished. He finally returns as Badman.
  • Came Dorsum Incorrect: The attempt to bring back Bad Daughter in the master game goes this way, thanks to one of the Death Balls coming from an incomplete game. The second DLC addresses this, with Travis going through a completed version of said game, leading Bad Daughter to come back as her old self, admitting with the infantile personality from her first resurrection still intact.
  • The Cameo: Various characters from other works; see likewise Canon Welding.
  • Catechism Welding: Various characters and plot points from numerous other Grasshopper games appear in this one, including The Silver Instance and its sequels, Killer7, Allow Information technology Dice, Killer is Dead and others.
  • Grapheme Customization: Travis, Badman, Shinobu and Bad Girl can be equipped with fries (some of which are exclusive to a certain character) that grant them dissimilar abilities in combat, although none of them can accept the aforementioned fleck active simultaneously. All four of them tin also be leveled up past defeating enemies, although the pool of EXP they do this from is shared.
  • Co-Op Multiplayer: A 2nd player tin can accept control of Badman (or other unlockable characters in DLC) and join the first role player (Travis) on their violent romp through the game.
  • Cutting the Knot: In the start "Travis Strikes Back" scenario, Travis and Uehara arrive at a convenience store, where the Expiry Ball lies in wait at the end of a complex maze. Players of The 25th Ward will likely groan at the prospect of dealing with that puzzle for a 4th time...until Travis suggests that they just punch in a crook code. Uehara does so, and they become the Death Ball without the hassle of the maze!

    Travis: Bitchin'!

  • Denser and Wackier: By no means is this game tamer than previous No More Heroes titles, but it's certainly less gory due to the enemies hither being corrupted data bugs rather than flesh and blood humans. The bosses are even dispatched in less violent ways, only existence subjected to a single wrestling move rather than the over-the-top finishers seen previously. Information technology does withal amp up more ludicrous humor.
  • Dreaming of Things to Come up: Dr. Juvenile had dream visions of Shadows of the Damned, which is how she was able to make a sequel to it almost two decades before it came out.
  • Does This Remind You of Anything?: Dr. Juvenile'southward struggles with game development directly parallel Suda51's, with certain games having very explicit parallels with his works. The Travis Strikes Back segments are filled with straight sendups to his visual novel games, while the Obvious Beta nature of the later games aligns with Suda's struggles with game evolution in recent years. This comes to a caput in the Serious Moonlight level, which many critics conjecture is a mode for Suda to come to terms with the infamous level of Executive Meddling that Shadows of the Damned got from its publisher EA.
  • Even Evil Has Loved Ones: Much similar the instance of Skelter Helter and Jasper Batt Jr. in the previous game, there are people continued to the people that Travis has killed and their relatives are likely to be pissed about it — in this instance, Bad Man.
  • Expy: Silverish Face of Killer Marathon is 1 of Garcian Smith from Killer7. Both are not quite the badasses that their corresponding games initially make them out to be: Garcian prefers to permit the other personae of the Smith Syndicate kill, since he himself would "never injure a fly"; and Silver Face is actually very nice and averse to physical exertion.
  • Fictional Video Game: Travis and Bad Man fight their manner through vii different video games:
    • Electrical Thunder Tiger II, a cyberpunk-styled action game, and a sequel to Travis's favorite arcade game from his childhood.
    • Life Is Destroy, a puzzle game taking place in a developing residential area with the players pursuing a serial murderer.
    • Coffee & Doughnuts, a post-apocalyptic side-scroller, where players progress past collecting coffee and doughnuts for the game's protagonist.
    • Golden Dragon GP, which is two games in one: an action game where players clean up a Japanese-style hotel, and a drag-racing game which is rendered in vector graphics.
    • Killer Marathon, which contains inside it the original Death Drive, a shooter not unlike Asteroids. This Killer Marathon brawl is unfinished and thus extremely short. Later in the DLC (or post-game content in the PC version which includes all the DLC) a finished version is found, and it's quite Exactly What Information technology Says on the Tin can... except for its actually beingness a pinball game.
    • Serious Moonlight: Originally conceived as an open-world action-RPG, simply due to the game's troubled production and Dr. Juvenile non beingness able to develop the game as she initially intended, the proper name was changed to Damned: Dark Knight. Travis is surprised to larn that information technology is a sequel to Shadows of the Damned, starring Johnson as the protagonist.
    • The final Decease Ball is CIA. Information technology'due south not actually a game, but a backdoor into the actual Primal Intelligence Agency headquarters, where Dr. Juvenile and the Death Bulldoze AAA await. The CIA agents appearing as Bugs is a event of the Death Drive Mk.Ii Mind Screwing the actor'due south observation; the agents' bodies appear later in the hallways every bit pixelated sprites of expressionless Russian gangsters from Hotline Miami.
  • Final Boss: In the demo, Travis immediately assumes that Dr. Juvenile, who created the Decease Drive MK Two, will be the final boss of the game. Turns out he was correct, though the exact context behind the fight is much more complicated. This is subverted with the existence of the second DLC, which is technically the conclusion of the story, as Silver Face becomes the final opponent Travis faces. Silver Face up'due south rage over being relegated to DLC ends up turning him into the hardest boss in the game.
  • Foreshadowing:
    • In the trailer hub, Badman sometimes drunkenly mutters almost how getting "sucked" into a video game sounds like nonsense to him in spite of the fact that it seems to happen to him and Travis every time they employ a Death Brawl. It turns out that the panel actually employs a form of Brain Uploading through the Death Gloves that shunts the minds of its players into the heads of digital avatars of themselves.
    • At the ramen stalls in every level, Travis and Badman will say "Itadakimasu" earlier eating. Note how the pronunciation of the word differs betwixt the ii of them- Travis says information technology like "ita-daki-masu", while Badman says "ita-daki-mahss", which is actually the correct way to say the give-and-take. This hints at his Japanese heritage.
    • Exploited in a quaternary wall interruption in the Bubblegum Fatale DLC when Travis is suddenly approached by ii aliens named Mr. Wormhole and Mr. Blackhole, who take arrived on Globe to take it over, making mention of a "prince" in the process. Shinobu interprets the introduction of the new characters equally "foreshadowing for the side by side game". Sure plenty, No More Heroes Iii features an conflicting invasion past none other than said alien prince.
    • When you input the cheat codes to obtain K's faxes or trigger various in-game furnishings, a small 8-bit sprite of a cowgirl appears. The Travis Strikes Dorsum postgame segment in the DLC reveals that this is actually Sylvia.
  • Franchise Killer: Discussed In-Universe during the 2nd sequence of "Travis Strikes Back". Jeane tells Travis how players would be upset over the visual novel segments when they were expecting an activity game, only for Travis to say he doesn't care about how they experience. In response, Jeane tells Travis to wait the game to bomb and never see an actual third game. Though of form, No More Heroes Iii is withal happening.
  • Gainax Catastrophe: At the end of the game, Travis kills several CIA agents, slays Dr. Juvenile, ends up on Mars, meets John Winters, shares some Martian coffee with him, and then gets his head chopped off before beingness sent back to reality.
  • Gratis Japanese: Travis will say "Itadakimasu" and so "Gochisosama deshita" before and after eating at a ramen stand. Not exactly unheard-of beliefs for an Occidental Otaku of his generation. Badman likewise speaks in Japanese when eating ramen, although it'due south Justified in his case, since he actually is Japanese (and his accent is more fluent than Travis'southward).
  • Hailfire Peaks: Killer Marathon, the drifting sports murder title, is essentially the game's version of this, as information technology sees you going from a shopping center, to a wild western setting, to space, to a coral reef, and finally returning to the big city. This is because the game is actually a composite of multiple pinball tables.
  • Healing Checkpoint: Toilets, this series'southward traditional save points, now also fully restore health.
  • Horrifying the Horror: Downplayed; the playable assassins are disturbed and/or disgusted by Mr. Doppelganger (his exaggerated video game self, at least).
  • I Know Madden Kombat: Badman was once a legitimate and promising professional baseball thespian until he was kicked out of the leagues for drunken misconduct during games. With few other skills autonomously from existence able to slug things with a baseball game bat, he became an assassin before long after his forced retirement, though "Badman Strikes Back" takes time to cover his employment with the mafia equally he transitioned from 1 into the other.
  • Similar Male parent, Like Daughter: Bad Girl's father fights much like his girl; with a baseball bat and plenty of beer on hand. He even re-anacts some of her animations. This actually leads to Badman and Bad Girl deciding to office ways after the latter is properly wished back to life. Afterward all, Badman never taught Charlotte to be an assassin, and Charlotte never knew that her dad was becoming a psychotic assassin, so each had become almost unrecognizable to the other.
  • Logo Joke: The Grasshoper Manufacture image switches out the usual caput on the logo for Travis'.
  • Malevolent Masked Human being: Bad Homo is a boozer-off-his-rocker assassinator wearing a leather mask. Justified according to Badman Strikes Back, as his face up is apparently severely damaged and requires the mask to go on it in place, like a retainer for crooked teeth.
  • Meaningful Name: The Decease Drive game console is likely a reference to Freud's psychoanalytical theory of the "expiry bulldoze," which describes humans' natural compulsion to destroy other things and themselves. Fits in well with Travis' life as an assassin, and the Death Seeker tendencies of much of the game'south cast.
  • The Most Unsafe Video Game: K claims that even playing the Expiry Drive MK. 2 could give the player fatal brain damage and that perishing in the game world could have lethal consequences. He'due south actually lying in an attempt to dissuade Badman and Travis from playing farther. Although this doesn't mean the console is harmless by whatsoever stretch of the imagination.
  • No Fourth Wall:
    • In series tradition. As the fight with Bad Homo and Travis starts, Travis notes that it'south been a while since he'due south been in a game, and notes that Bad Human being is probably disruptive the audience. Bad Man gets aroused at how petty Travis is taking him seriously, and tells him to knock it off with the audience pandering.
    • In the game itself it gets to the bespeak where concepts similar localization costs, metacritic score, how many players will actually bother to play the DLC, the impending development of No More Heroes III, etc. are all openly discussed.
    • Early on, Travis addresses the thespian'south possible allegation of him ripping his fourth-wall breaking affinity off of "Deadpole or whatever" by challenge that he did it first.
  • Oddball in the Series: The game'south gameplay is built from the basis up as a new kind of lower budget Hack and Slash format rather than existence in the style of the other games, and the story is focused on in-universe video games rather than any sort of real killing (though don't mistake that for the story not being as serious).
  • Previous Actor-Graphic symbol Cameo:
    • The Kamui Uehara who appears in this game is specifically the protagonist Uehara from Grasshopper's immediately previous release, the remake of The 25th Ward.
    • Mondo Zappa briefly appears later killing Count Dracula, giving a Death Ball to Travis before telling him to get out. Later on on, a girl named Juliet who claims to have abased her past appears in a chapter called Hell's Chainsaw.
    • Nigel MacAllister, the owner of the Texas Bronco donut chain who gives Travis his third Death Ball is the same MacAllister featured in the Kinect-but game Diabolical Pitch.
    • Dan Smith shows upward in the intro added in the Day seven patch, two months between the release of Travis Strikes Once more and the Killer 7 Hard disk drive remaster.
    • Serious Moonlight is a Stealth Sequel of Shadows of the Damned. Its intro shows its protagonist, Garcia Hotspur, dying at the easily of an assassinator, with his companion, Johnson, becoming the new hero, "8 Hearts".
  • Power-Up Food: In-game ramen stands provide Travis and Bad Homo with a quick health fill-upward. Unlike the toilet savepoints, they tin only be interacted with one time, only they do refill the energy meter and reset the cooldown for any skills every bit a tradeoff.
  • Production Placement: The game openly advertises the Unreal Engine used in its development on numerous places including shirts and collectable items. Several collectible T-shirts feature images from various games, including (merely not limited to) Hotline Miami, Galak-Z: The Dimensional, Jet Set Radio, and Undertale.
  • Punny Name: A number of the Bugs are named afterward various pop civilisation icons such as the Backstreet Boys and Mark Zuckerberg among others.
  • Purple Is Powerful: Travis has changed in his blood-red jacket for a purple one.
  • Retreaux: The take a chance segments look as though they came out of an former Apple 2 reckoner game.
  • Sequel Gap: invokedTravis lampshades that due to the gap between both games' release, not everyone in the audience would know who he is, what's going on, or how it came to this.
  • Sequel: The Original Title: invokedHave note of how small the series' logo is in comparing to the new subtitle. This was a deliberate choice in lieu of calling information technology "No More Heroes 3", accounting for the nine-year long Sequel Gap and making it experience more than like a newcomer-friendly, self-contained chance.
  • Shout-Out:
    • The logo has a very similar font to Stranger Things.
    • The "Death Drive Mk. Ii" is an in-universe predecessor to the Expiry Drive 128 from Let Information technology Die, and its mysterious nature and backstory is inspired by Polybius.
    • Travis's Telly screen is shown playing Hotline Miami. Fitting for an ultraviolent assassin. The Carl Mask (a.k.a. the locust mask) actualization in the trailer is likely a reference to Grasshopper Manufacture. Later on this turns into a pseudo-crossover.
    • The goal of the game is to collect 6 video games (called "Death Balls"), where collecting all six will summon a huge tiger god to grant the collector'due south wish.
    • Travis' Unreal Engine shirt alludes to the British Phonographic Industry's 1980s "Habitation Taping Is Killing Music" anti-piracy ad campaign.
    • When Travis enters a game world, he appears in a sphere of electrical light similar to a Terminator.
    • The Decease Bulldoze's boot-upwardly screen features the console's proper name being chimed in a like mode to the famous "SEGA!" cheer from the original Sonic the Hedgehog games.
    • On the dorsum of Travis'south jacket is "Center of the Tiger" transliterated into katakana.
    • During one of the visual novel segments, Travis enlists a horse named Epona to find ane of the Death Balls.
    • A large number of the Skill Fries are named after Gundams. Some of the skills themselves farther reference their namesake Mobile Suits, such every bit F91 Chip creating clones to distract enemies and Shining Scrap "grabbing" its target.
      • The upgrade parts in Gilded Dragon GP are named Gearbox Z, Gearbox ZZ, and Gearbox five (the Greek letter Nu).
      • The finished version of Killer Marathon riffs on the series's iconic Colony Drop scenes.
    • Mr. Doppelganger announces the phase changes in his boss battle with "Change! Doppel 2!" and "Change! Doppel iii!", like the Getter Robo team.
    • The animation that plays when Travis acquires a Skill Chip from immigration a game is parody of the item-get pose from The Legend of Zelda, complete with a soundalike jingle. Collecting a Skill Fleck while exploring the games presents a small 8-bit Travis sprite in the style of the original NES game holding up the Chip.
    • One of the visual novel segments features a company named Texas Bronco, a nod to Andrei Ulmeyda'south t-shirt from Killer7.
  • A Sinister Clue: The Death Drive Mk. II's controllers are two left hands.
  • Stealth Sequel: Although it's apparently a No More Heroes game, less obvious is the fact that ane of the characters, Kamui Uehara, is making an advent that direct follows one of the endings to The 25th Ward. The fourth affiliate of Travis Strikes Back sees Travis visiting the setting of the game and meeting numerous characters.
    • Serious Moonlight is actually one to Shadows of the Damned, revealing its true proper noun and nature upon being booted upward.
    • The new intro cinematic added with the 'Day seven' patch makes the game one to an old Japanese-merely Killer7 spin-off novel, of all things.
  • The Stinger: One time the (2d) credits stop rolling, the player is thrown in a image expanse in a third person perspective and a slightly modified command scheme. Interacting with a dummy model has Travis break the fourth wall 1 final time to hint at the beingness of No More Heroes 3. Further exaggerated if you have the DLC, which includes substantial extra capacity even after that stinger.
  • Stopped Numbering Sequels: invokedTravis lampshades the effects of Continuity Lock-Out, which is partially why this game is titled the way information technology is rather than No More Heroes iii.
  • Stylistic Suck: The Death Drive Mk.Two splash screen and introductory movies for about of the games expect similar they have tracking errors. The intro to Life is Destroy harkens to the Narmy live-activity FMVs of early CD-ROM games, while the intro for Coffee & Doughnuts looks like information technology comes from a bargain-bin PS1 game. Inside the games proper, visual glitches abound, and the enemies that yous fight are referred to as "Bugs".
  • Suddenly Voiced: Uehara talks with Travis in this game, but in The 25th Ward he was almost entirely silent, even in the ending that leads into this game.
    • Jeane also inexplicably speaks after spending the last ii games just existence a normal firm true cat. Several characters are suitably freaked out by this.
  • Take That!:
    • The reveal trailer pulls a few fast ones on video gamers, gaming companies, and the game itself.
    • When advert the game's utilise of Unreal Engine, it sarcastically calls it "noble and pedigreed."
    • A villain in the 5th Travis Strikes Dorsum segment is an evil CEO with the last name "Riccitiello"; John Riccitiello was CEO of Electronic Arts when Suda was developing Shadows of the Damned. Travis ends upward beating him to a pulp.
    • The unabridged Serious Moonlight/Damned: Demon Knight is a huge one to EA and their meddling with Shadows of the Damned, right upwards to the changed in what blazon of game it was supposed to be and the entire stage beingness fifty-fifty more glitched out than usual due to the somewhat buggy nature of some sections of the game, including pop-in.
  • Teeth Clenched Squad Work: How the Co-Op Multiplayer works in-universe since Bad Man is the second role player grapheme. While players tin't harm each other, they tin can withal attack one another or make their partner the target of their Skill Chips.
  • Through the Optics of Madness: Through his faxes, 1000 warns that the Decease Bulldoze Mk. 2 is designed to gradually tweak the minds of players so that they tin be influenced to run into people in real-life opponents as digital Bugs that you can slay without remorse as a ways of curbing the PTSD and guilt soldiers experience from killing humans. During the final level, Travis and Bad Man are manipulated into slaughtering hundreds of CIA operatives because they see them as a Issues ground forces that Dr. Juvenile summoned from the game earth.
  • Timed Mission: Most of the levels in the finished version of Killer Marathon tasks players with reaching a checkpoint within a strict time limit. Running out of time forces you back to the final toilet you saved at.
  • Tom the Dark Lord: Serious Moonlight begins with Garcia Hotspur being hunted downwardly and defeated by Fleming'southward gun-totting son, Alfred.
  • Top-Downwards View: About levels uses an overhead view perspective.
  • Trapped in Goggle box State: Travis and Bad Human, initially. After the first game, they are complimentary to travel between the Death Bulldoze and reality, only go on to return to it.
  • Surreptitious Monkey: Dr. Juvenile corrupted the Death Ball games with the Bugs to prevent players from completing them. Equally a outcome, they tend not to mesh with the settings very well.
  • Unexpected Gameplay Change: You unlock Death Balls by going through segments based on visual novels, and Golden Dragon Grand Prix is a racing minigame. In both cases, the game calls itself out on it.
  • Very False Advertizement: The game plays multiple times with this trope in regards to several games.
    • Serious Moonlight: The game was marketed every bit a modern century RPG, and while that was initially the intention, executive meddling and creative differences forced the game to be cancelled, causing Juvenile to instead create a sequel to Shadows of the Damned.
    • Killer Marathon: The game was marketed equally a time to come activity game that pits criminals into a world trotting murder sport for entertainment. The boss, Silver Face, reveals that the game is actually a Pinball game; pointing out that the game's traps, layout and obstacles were a dead giveaway. Silvery Face also isn't an actual murderer because his game doesn't involve murdering, he himself admitting to being nice.
  • Videogame Caring Potential: If yous choose to rescue Jeane every time she wanders off into the Decease Drive, you'll be rewarded with a special Skill Chip that grants temporary invisibility.
  • Visual Pun: The fact that this game's trailer is about Travis and Bad Man fighting in a literal trailer.
  • Wham Episode: Serious Moonlight. The game is revealed to be a sequel to Shadows of the Damned where Garcia is seemingly killed and Johnson takes his place as Eight Hearts, the sequel's primary protagonist. Cue the game's true title: Damned: Dark Knight .
    • The 'Day 7' patch, which reveals that Bad Human being is Shigeki Birkin, a character from killer7 All There in the Manual content, and was given the offset Decease Ball by Dan Smith, who knows who Travis is and wants him expressionless.
  • "X" Marks the Hero: Jeane'south portrait in the visual novel-way segments has an X-shaped scar beyond her snout.
  • You lot Killed My Daughter: The human being fighting Travis in the debut trailer is the father of Bad Daughter, an assassin Travis killed in the original game.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TravisStrikesAgainNoMoreHeroes

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